Wednesday 9 October 2019

Design thinking at KPMG

At this term's Manaiakalani hui we were treated to an afternoon of Design Thinking at the KPMG offices in the Auckland Viaduct.  It was a lot of fun and felt more like play than hard work, creativity at it's best!

Design thinking can be used to problem solve a wide range of human related issues that encourages people to think outside the box to find solutions that encompass the needs of all involved.  Five steps are involved, empathise, define, ideate, prototype and test.   Empathetic design thinking starts with participants, observing and listening to the problem at hand while putting aside all judgments and preconceived perceptions.  Approaching problem solving through an empathetic lens, potentially opens up those involved to consider everyone's perspectives and different viewpoints without judgement.  It helps to build a profile of the situation or person/s to really define the problem and identify the issue.  The ideate stage is where you go beyond thinking outside the box, no idea is too wacky or wild.  It's a time for getting ideas down, then categorising them if possible to establish recurring themes.   Developing a prototype and testing that prototype is an iterative process that could go through several cycles of elimination and refinement.  Key to this last stage was being able to communicate the issue, ideas and prototype to someone who wasn't associated with the project or it could have been the client.  In our group we found this part of the process helped us to identify things we'd overlooked or hadn't given enough thought to.

I was first involved with design thinking at a professional development day at Hobsonville Point some years back and I have on many occasions used this approach with digital design students at high school.   I'd like to learn more about how to best apply the technique with students in bit sized lessons over one or two periods to kick start a project.  I've often found that design thinking is something that goes over an extended period of weeks or even months but if I could narrow that down to an hour's lesson would be ideal with the changing nature of my facilitation.

Below is an image of me trying to explain to our team's design for the group.  I was lucky to have the very talented Anne Sinclair (who drew Danvery) along with vibrant Venessa Davan and Deborah Wallace in my team.
We came up with a fictional character called Danvery who left corporate life disillusioned with the exploitation of the natural world and the industrialisation of farming.  Danvery developed a business making bespoke edible coffee cups from seaweed that she hoped to see in every cafe through the country in a bid to encourage sustainable practice.










SMART media

This term we're focusing on SMART media which involves anything related to images, movies, music, animation and so on.  One element I particularly wanted to unpack a bit more was image use. It's so easy to use any image without pausing and giving credit to the artist or even checking that it's ok to use it in the first place.  More often than not, images that we want to use are not licensed for sharing.  An easy way to see which images are available for free is to click 'tools' on a google image search and swap through the different licences.


Encouraging students to use the Explore tool in the Google Suite is a good idea because that automatically brings up only images that are in the public domain along with the associated reference.   There are of course a number of free image sites one that I often frequent is pixabay.com they have a good collection of both photos and vectors for free use.

I've complied a Creative Commons lesson resource to help students develop an understanding for what's ok and what's not ok to use online.  You're welcome to use and repurpose for your own classes and I'd love to hear how it worked for you or whether you developed it any further.

My image challenge

Only images in the public domain are free to use which can be a bit limiting when you want to create an inspiring image quickly.  However, there are a lot of images available for free on image sharing sites like pixabay, photopea and realistic images

To help students put this in context, my colleague Kelsey designed an image challenge.  I took it one step further and got students to add their own creative commons licence.  Here's a link to the resource I developed.

This was my image challenge.  I had to create a themed image, I chose gardens and nature and then applied a creative commons licence to it.


Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

References:
Image by Ronny Overhate from Pixabay
Image by InspiredImages from Pixabay
Image by Scott Webb from Pixabay
Image by ejaugsburg from Pixabay
Image by Jens Enemark from Pixabay